Due Date: Wednesday, February 27th
Below is a list of basketball terms. For your blog this week tell me 2
things you learned about basketball after reading this
blog.
Assist: A pass that immediately precedes and
sets up a scored basket.
Backboard: The rectangular or fan-shaped board
behind the basket.
*Backcourt: The half of the court that is opposite a
team’s offensive basket; the court a team is attempting to defend.
Bonus
free throw: See “One-and-One.”
Bounce pass: A pass that strikes the floor
before it reaches the receiver.
Carrying the ball: Also called “palming;”
a violation committed by a dribbler that involves placing the dribbling hand
under the ball and momentarily holding or carrying it while
dribbling.
Center: Also called the “pivot player;” an offensive position
typically played by a tall player who plays mainly in the key areas (at the
post).
Charging: A personal foul committed when an offensive player
illegally contacts a defensive player who has established position or is
stationary.
Chest pass: A two-handed pass thrown from the passer’s chest
in a straight line to the chest area of the receiver.
Controlling the
boards: Securing a majority of the rebounds.
Conversion: A made basket or
free throw.
Crossover dribble: A dribble in which the ball is moved from
one hand to the other while the dribbler changes directions.
Cut: A quick
movement by an offensive player to elude an opponent or to receive the
ball.
Dead ball: Occurs whenever the whistle blows to stop play and after
a field goal, but before the opponent gains possession of the
ball.
Defense: The team not in possession of the ball whose objective is
to keep the opponent from scoring; also a specific pattern of play used by a
defending team.
Double dribble: A violation that occurs when a player
dribbles the ball with two hands simultaneously or stops dribbling and then
dribbles again.
Double team: A defensive tactic in which two defenders
temporarily guard one player.
Dribble: Process by which a player
repeatedly bounces the ball off the floor so that it returns to his/her
possession. It’s the only legal means by which a player may move the ball across
the court.
Drive: A quick dribble directly to the basket in an effort to
score.
*Elbow: Also called the “junction;” a term often used to indicate
the area of the court where the free-throw line and side of the key
meet.
Fastbreak: An offensive strategy in which a team attempts to move
the ball up court and into scoring position as quickly as possible so that the
defense is outnumbered and does not have time to set up.
Field goal: A
basket scored on any shot other than a free throw, worth two or three points
depending on the distance of the attempt from the basket. (See “Three-point
field goal” for qualification.)
Forward: An offensive position played to
the sides of the basket near the key area and out toward the sideline along the
baseline.
Foul: A violation resulting from illegal contact with an
opposing player.
*Foul line: See “Free-throw line.”
Free throw: An
unguarded shot taken from behind the free-throw line after a foul. If
successful, the shot counts one point.
*Free-throw lane: Also called the
“key” or “lane;” a 12-foot wide area extending from the baseline to the
free-throw line. Players may not be in this area during a free-throw
attempt.
*Free-throw line: A 12-foot-long line that is parallel to and 15
feet from the backboard.
*Front court: The half of the court (divided by
the center line) that contains the offensive team’s basket; the offensive half
of the court.
Full–court press: A defensive tactic in which a team guards
the opponents closely the full length of the court.
Guard: An offensive
position played primarily at the perimeter, or away from the basket.
Held
ball: Formerly called a “jump ball.” When two players on opposite teams are in
joint control of the ball.
Intentional foul: A personal foul that the
official judges to be premeditated.
In the paint: In the “key” area, so
named because this area of the floor is painted.
Jump ball: The procedure
for starting play at the beginning of a game or an overtime period. The official
tosses the ball into the air between the two opponents positioned at the
center-court circle; the two players jump up and try to tap the ball to a
teammate.
Jump shot: A shot that is released after the shooter has jumped
into the air.
*Key: Also called the “free-throw lane” or “lane;” the area
measuring 12 feet in width and extending from the free-throw line to the end
line.
Layup: A shot taken close to the basket that is usually banked off
the backboard towards the basket.
Man-to-man defense: See
“Player-to-Player defense.”
Offense: The team that has possession of the
basketball. Also, a structured pattern of play that a team uses while attempting
to score.
One-and-one: The “bonus” free-throw situation awarded for
non-shooting fouls after the opposing team exceeds a certain number of team
fouls in a half. The person fouled shoots one free throw; if successful, the
shooter takes a second shot.
Over-and-back violation: A violation that
occurs when the offensive team returns the ball into the backcourt once it has
positioned itself in the front court.
Overhead pass: A two-handed pass
thrown from above the forehead.
Overtime: An extra period played to break
a tie score at the end of a regulation game.
Palming: See “Carrying the
ball.”
Pass: An intentional throw to a teammate.
Pivot: A footwork
technique in which a player keeps one foot in contact with a “spot” on the floor
while moving the other foot to adjust the position of the body or to evade a
defensive player.
Player-to-player defense: Also “man-to-man defense;” a
team defense in which each player is assigned to guard a particular
opponent.
Point guard: An offensive position played by a guard who
usually brings the ball up the court and initiates the offense.
Post: An
offensive position played close to the basket along the key.
Press: An
aggressive defense that attempts to force the opponents to make errors by
guarding them closely from either half court, three-quarter court or full
court.
Rebound: The act of gaining possession of the ball after a missed
shot.
Scrimmage: An unofficial game between two teams, or five-on-five
play between team members in a practice situation.
Technical foul: A foul
that does not involve contact with an opponent; a foul that involves
unsportsman-like conduct by a player, coach or non-player; or a contact foul
committed by a player while the ball is dead.
*Ten-second line: The
mid-court line over which the offensive team must advance the ball from the
backcourt within 10 seconds to avoid a violation.
*Three-point field
goal: A made basket from a distance greater than 19 feet and nine inches during
a high school or college game.
Three-on-two: A common fastbreak situation
in which three offensive players attempt to score on two defenders.
Three
seconds: A violation in which an offensive player remains within the key
(free-throw lane) for more than three seconds at a time.
Traveling: A
violation occurring when a player with the ball takes a step without dribbling
(moving the established pivot foot).
Turnover: A loss of possession of
the ball by means of an error or violation.
Welcome to Mrs. Dyer's PE Blog. The purpose of this blog is to provide feedback on what is going on in class, as well as to provide answers to questions that relate to what we are learning in class. Feel free to post your opinions, comments, ect. but remember this is a school activity so keep it clean.
Thursday, February 14, 2013
Period 2 Team Games
Due Date: Wednesday, February 27th
You will have two weeks to complete this blog and turn it in to me. Below are the ten general skills of physical fitness. The body is a dynamic machine and all of these skills help to make that machine run. It is my contention that you are only as good as your average across the range of these ten skills and to get better you need to raise that average. The best way to do that is to find what you are deficient in and make that better.
For this weeks’ blog I want you to rate yourself 1 - 10 in each of the skill categories. One being the worst ten the best. Once you have rated yourself, choose 3 general skills of fitness and explain 2 ways you can improve on these areas. Be honest in your rankings, and if you need a second opinion ask me.
1. Cardiovascular/respiratory endurance – The ability of body systems to gather, process, and deliver oxygen.
2. Stamina – The ability of body systems to process, deliver, store and utilize energy.
3. Strength – The ability of a muscular unit, or combination of muscular units, to apply force.
4. Flexibility – The ability to maximize the range of motion at a given joint.
5. Power – The ability of a muscular unit, or combination of muscular units to apply maximum force in minimum time.
6. Speed – The ability to minimize the time cycle of a repeated movement.
7. Co-ordination – The ability to combine several distinct movement patterns into a singular distinct movement.
8. Agility – The ability to minimize transition time from one movement pattern to another.
9. Balance The ability to control the placement of the bodies center of gravity in relation to its support base.
10. Accuracy – The ability to control movement in a given direction or at a given intensity
You will have two weeks to complete this blog and turn it in to me. Below are the ten general skills of physical fitness. The body is a dynamic machine and all of these skills help to make that machine run. It is my contention that you are only as good as your average across the range of these ten skills and to get better you need to raise that average. The best way to do that is to find what you are deficient in and make that better.
For this weeks’ blog I want you to rate yourself 1 - 10 in each of the skill categories. One being the worst ten the best. Once you have rated yourself, choose 3 general skills of fitness and explain 2 ways you can improve on these areas. Be honest in your rankings, and if you need a second opinion ask me.
1. Cardiovascular/respiratory endurance – The ability of body systems to gather, process, and deliver oxygen.
2. Stamina – The ability of body systems to process, deliver, store and utilize energy.
3. Strength – The ability of a muscular unit, or combination of muscular units, to apply force.
4. Flexibility – The ability to maximize the range of motion at a given joint.
5. Power – The ability of a muscular unit, or combination of muscular units to apply maximum force in minimum time.
6. Speed – The ability to minimize the time cycle of a repeated movement.
7. Co-ordination – The ability to combine several distinct movement patterns into a singular distinct movement.
8. Agility – The ability to minimize transition time from one movement pattern to another.
9. Balance The ability to control the placement of the bodies center of gravity in relation to its support base.
10. Accuracy – The ability to control movement in a given direction or at a given intensity
Period 3 Basketball
Due Date: Wednesday, February 27th
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
Period 4 Advanced Basketball
Due Date: Wednesday, February 27th
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
Period 7- Basketball
Due Date: Wednesday, February 27th
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
Basketball history and rules quiz. Please answer the following questions to the best of your ability. Each question is worth 2 points.
1. Who invented the game of basketball and where was it invented?
2. In high school basketball, how long may a defensive player stand in the paint without guarding anyone?
3. How many total players are on the basketball court at one time during a high school regulation game?
4. What position does a smart offensive player always get in when they catch the ball?
5. Name and explain 2 moves that we worked on in class to attack the basket and get past the defense. When would you use this move?
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