Tuesday, November 30, 2010

Period 1 General PE

Due Date: Wednesday, December 15th


Below is a list of basketball terms. For your blog this week tell me 2 things you learned about basketball after reading this blog.



Assist: A pass that immediately precedes and sets up a scored basket.

Backboard: The rectangular or fan-shaped board behind the basket.

*Backcourt: The half of the court that is opposite a team’s offensive basket; the court a team is attempting to defend.

Bonus free throw: See “One-and-One.”

Bounce pass: A pass that strikes the floor before it reaches the receiver.

Carrying the ball: Also called “palming;” a violation committed by a dribbler that involves placing the dribbling hand under the ball and momentarily holding or carrying it while dribbling.

Center: Also called the “pivot player;” an offensive position typically played by a tall player who plays mainly in the key areas (at the post).

Charging: A personal foul committed when an offensive player illegally contacts a defensive player who has established position or is stationary.

Chest pass: A two-handed pass thrown from the passer’s chest in a straight line to the chest area of the receiver.

Controlling the boards: Securing a majority of the rebounds.

Conversion: A made basket or free throw.

Crossover dribble: A dribble in which the ball is moved from one hand to the other while the dribbler changes directions.

Cut: A quick movement by an offensive player to elude an opponent or to receive the ball.

Dead ball: Occurs whenever the whistle blows to stop play and after a field goal, but before the opponent gains possession of the ball.

Defense: The team not in possession of the ball whose objective is to keep the opponent from scoring; also a specific pattern of play used by a defending team.

Double dribble: A violation that occurs when a player dribbles the ball with two hands simultaneously or stops dribbling and then dribbles again.

Double team: A defensive tactic in which two defenders temporarily guard one player.

Dribble: Process by which a player repeatedly bounces the ball off the floor so that it returns to his/her possession. It’s the only legal means by which a player may move the ball across the court.

Drive: A quick dribble directly to the basket in an effort to score.

*Elbow: Also called the “junction;” a term often used to indicate the area of the court where the free-throw line and side of the key meet.

Fastbreak: An offensive strategy in which a team attempts to move the ball up court and into scoring position as quickly as possible so that the defense is outnumbered and does not have time to set up.

Field goal: A basket scored on any shot other than a free throw, worth two or three points depending on the distance of the attempt from the basket. (See “Three-point field goal” for qualification.)

Forward: An offensive position played to the sides of the basket near the key area and out toward the sideline along the baseline.

Foul: A violation resulting from illegal contact with an opposing player.

*Foul line: See “Free-throw line.”

Free throw: An unguarded shot taken from behind the free-throw line after a foul. If successful, the shot counts one point.

*Free-throw lane: Also called the “key” or “lane;” a 12-foot wide area extending from the baseline to the free-throw line. Players may not be in this area during a free-throw attempt.

*Free-throw line: A 12-foot-long line that is parallel to and 15 feet from the backboard.

*Front court: The half of the court (divided by the center line) that contains the offensive team’s basket; the offensive half of the court.

Full–court press: A defensive tactic in which a team guards the opponents closely the full length of the court.

Guard: An offensive position played primarily at the perimeter, or away from the basket.

Held ball: Formerly called a “jump ball.” When two players on opposite teams are in joint control of the ball.

Intentional foul: A personal foul that the official judges to be premeditated.

In the paint: In the “key” area, so named because this area of the floor is painted.

Jump ball: The procedure for starting play at the beginning of a game or an overtime period. The official tosses the ball into the air between the two opponents positioned at the center-court circle; the two players jump up and try to tap the ball to a teammate.

Jump shot: A shot that is released after the shooter has jumped into the air.

*Key: Also called the “free-throw lane” or “lane;” the area measuring 12 feet in width and extending from the free-throw line to the end line.

Layup: A shot taken close to the basket that is usually banked off the backboard towards the basket.

Man-to-man defense: See “Player-to-Player defense.”

Offense: The team that has possession of the basketball. Also, a structured pattern of play that a team uses while attempting to score.

One-and-one: The “bonus” free-throw situation awarded for non-shooting fouls after the opposing team exceeds a certain number of team fouls in a half. The person fouled shoots one free throw; if successful, the shooter takes a second shot.

Over-and-back violation: A violation that occurs when the offensive team returns the ball into the backcourt once it has positioned itself in the front court.

Overhead pass: A two-handed pass thrown from above the forehead.

Overtime: An extra period played to break a tie score at the end of a regulation game.

Palming: See “Carrying the ball.”

Pass: An intentional throw to a teammate.

Pivot: A footwork technique in which a player keeps one foot in contact with a “spot” on the floor while moving the other foot to adjust the position of the body or to evade a defensive player.

Player-to-player defense: Also “man-to-man defense;” a team defense in which each player is assigned to guard a particular opponent.

Point guard: An offensive position played by a guard who usually brings the ball up the court and initiates the offense.

Post: An offensive position played close to the basket along the key.

Press: An aggressive defense that attempts to force the opponents to make errors by guarding them closely from either half court, three-quarter court or full court.

Rebound: The act of gaining possession of the ball after a missed shot.

Scrimmage: An unofficial game between two teams, or five-on-five play between team members in a practice situation.

Technical foul: A foul that does not involve contact with an opponent; a foul that involves unsportsman-like conduct by a player, coach or non-player; or a contact foul committed by a player while the ball is dead.

*Ten-second line: The mid-court line over which the offensive team must advance the ball from the backcourt within 10 seconds to avoid a violation.

*Three-point field goal: A made basket from a distance greater than 19 feet and nine inches during a high school or college game.

Three-on-two: A common fastbreak situation in which three offensive players attempt to score on two defenders.

Three seconds: A violation in which an offensive player remains within the key (free-throw lane) for more than three seconds at a time.

Traveling: A violation occurring when a player with the ball takes a step without dribbling (moving the established pivot foot).

Turnover: A loss of possession of the ball by means of an error or violation

Period 3 General PE

Due Date: Wednesday, December 15th


Below is a list of basketball terms. For your blog this week tell me 2 things you learned about basketball after reading this blog.


Assist: A pass that immediately precedes and sets up a scored basket.

Backboard: The rectangular or fan-shaped board behind the basket.

*Backcourt: The half of the court that is opposite a team’s offensive basket; the court a team is attempting to defend.

Bonus free throw: See “One-and-One.”

Bounce pass: A pass that strikes the floor before it reaches the receiver.

Carrying the ball: Also called “palming;” a violation committed by a dribbler that involves placing the dribbling hand under the ball and momentarily holding or carrying it while dribbling.

Center: Also called the “pivot player;” an offensive position typically played by a tall player who plays mainly in the key areas (at the post).

Charging: A personal foul committed when an offensive player illegally contacts a defensive player who has established position or is stationary.

Chest pass: A two-handed pass thrown from the passer’s chest in a straight line to the chest area of the receiver.

Controlling the boards: Securing a majority of the rebounds.

Conversion: A made basket or free throw.

Crossover dribble: A dribble in which the ball is moved from one hand to the other while the dribbler changes directions.

Cut: A quick movement by an offensive player to elude an opponent or to receive the ball.

Dead ball: Occurs whenever the whistle blows to stop play and after a field goal, but before the opponent gains possession of the ball.

Defense: The team not in possession of the ball whose objective is to keep the opponent from scoring; also a specific pattern of play used by a defending team.

Double dribble: A violation that occurs when a player dribbles the ball with two hands simultaneously or stops dribbling and then dribbles again.

Double team: A defensive tactic in which two defenders temporarily guard one player.

Dribble: Process by which a player repeatedly bounces the ball off the floor so that it returns to his/her possession. It’s the only legal means by which a player may move the ball across the court.

Drive: A quick dribble directly to the basket in an effort to score.

*Elbow: Also called the “junction;” a term often used to indicate the area of the court where the free-throw line and side of the key meet.

Fastbreak: An offensive strategy in which a team attempts to move the ball up court and into scoring position as quickly as possible so that the defense is outnumbered and does not have time to set up.

Field goal: A basket scored on any shot other than a free throw, worth two or three points depending on the distance of the attempt from the basket. (See “Three-point field goal” for qualification.)

Forward: An offensive position played to the sides of the basket near the key area and out toward the sideline along the baseline.

Foul: A violation resulting from illegal contact with an opposing player.

*Foul line: See “Free-throw line.”

Free throw: An unguarded shot taken from behind the free-throw line after a foul. If successful, the shot counts one point.

*Free-throw lane: Also called the “key” or “lane;” a 12-foot wide area extending from the baseline to the free-throw line. Players may not be in this area during a free-throw attempt.

*Free-throw line: A 12-foot-long line that is parallel to and 15 feet from the backboard.

*Front court: The half of the court (divided by the center line) that contains the offensive team’s basket; the offensive half of the court.

Full–court press: A defensive tactic in which a team guards the opponents closely the full length of the court.

Guard: An offensive position played primarily at the perimeter, or away from the basket.

Held ball: Formerly called a “jump ball.” When two players on opposite teams are in joint control of the ball.

Intentional foul: A personal foul that the official judges to be premeditated.

In the paint: In the “key” area, so named because this area of the floor is painted.

Jump ball: The procedure for starting play at the beginning of a game or an overtime period. The official tosses the ball into the air between the two opponents positioned at the center-court circle; the two players jump up and try to tap the ball to a teammate.

Jump shot: A shot that is released after the shooter has jumped into the air.

*Key: Also called the “free-throw lane” or “lane;” the area measuring 12 feet in width and extending from the free-throw line to the end line.

Layup: A shot taken close to the basket that is usually banked off the backboard towards the basket.

Man-to-man defense: See “Player-to-Player defense.”

Offense: The team that has possession of the basketball. Also, a structured pattern of play that a team uses while attempting to score.

One-and-one: The “bonus” free-throw situation awarded for non-shooting fouls after the opposing team exceeds a certain number of team fouls in a half. The person fouled shoots one free throw; if successful, the shooter takes a second shot.

Over-and-back violation: A violation that occurs when the offensive team returns the ball into the backcourt once it has positioned itself in the front court.

Overhead pass: A two-handed pass thrown from above the forehead.

Overtime: An extra period played to break a tie score at the end of a regulation game.

Palming: See “Carrying the ball.”

Pass: An intentional throw to a teammate.

Pivot: A footwork technique in which a player keeps one foot in contact with a “spot” on the floor while moving the other foot to adjust the position of the body or to evade a defensive player.

Player-to-player defense: Also “man-to-man defense;” a team defense in which each player is assigned to guard a particular opponent.

Point guard: An offensive position played by a guard who usually brings the ball up the court and initiates the offense.

Post: An offensive position played close to the basket along the key.

Press: An aggressive defense that attempts to force the opponents to make errors by guarding them closely from either half court, three-quarter court or full court.

Rebound: The act of gaining possession of the ball after a missed shot.

Scrimmage: An unofficial game between two teams, or five-on-five play between team members in a practice situation.

Technical foul: A foul that does not involve contact with an opponent; a foul that involves unsportsman-like conduct by a player, coach or non-player; or a contact foul committed by a player while the ball is dead.

*Ten-second line: The mid-court line over which the offensive team must advance the ball from the backcourt within 10 seconds to avoid a violation.

*Three-point field goal: A made basket from a distance greater than 19 feet and nine inches during a high school or college game.

Three-on-two: A common fastbreak situation in which three offensive players attempt to score on two defenders.

Three seconds: A violation in which an offensive player remains within the key (free-throw lane) for more than three seconds at a time.

Traveling: A violation occurring when a player with the ball takes a step without dribbling (moving the established pivot foot).

Turnover: A loss of possession of the ball by means of an error or violation

Period 5 General PE

Due Date: Wednesday, December 15th


Below is a list of basketball terms. For your blog this week tell me 2 things you learned about basketball after reading this blog.




Assist: A pass that immediately precedes and sets up a scored basket.

Backboard: The rectangular or fan-shaped board behind the basket.

*Backcourt: The half of the court that is opposite a team’s offensive basket; the court a team is attempting to defend.

Bonus free throw: See “One-and-One.”

Bounce pass: A pass that strikes the floor before it reaches the receiver.

Carrying the ball: Also called “palming;” a violation committed by a dribbler that involves placing the dribbling hand under the ball and momentarily holding or carrying it while dribbling.

Center: Also called the “pivot player;” an offensive position typically played by a tall player who plays mainly in the key areas (at the post).

Charging: A personal foul committed when an offensive player illegally contacts a defensive player who has established position or is stationary.

Chest pass: A two-handed pass thrown from the passer’s chest in a straight line to the chest area of the receiver.

Controlling the boards: Securing a majority of the rebounds.

Conversion: A made basket or free throw.

Crossover dribble: A dribble in which the ball is moved from one hand to the other while the dribbler changes directions.

Cut: A quick movement by an offensive player to elude an opponent or to receive the ball.

Dead ball: Occurs whenever the whistle blows to stop play and after a field goal, but before the opponent gains possession of the ball.

Defense: The team not in possession of the ball whose objective is to keep the opponent from scoring; also a specific pattern of play used by a defending team.

Double dribble: A violation that occurs when a player dribbles the ball with two hands simultaneously or stops dribbling and then dribbles again.

Double team: A defensive tactic in which two defenders temporarily guard one player.

Dribble: Process by which a player repeatedly bounces the ball off the floor so that it returns to his/her possession. It’s the only legal means by which a player may move the ball across the court.

Drive: A quick dribble directly to the basket in an effort to score.

*Elbow: Also called the “junction;” a term often used to indicate the area of the court where the free-throw line and side of the key meet.

Fastbreak: An offensive strategy in which a team attempts to move the ball up court and into scoring position as quickly as possible so that the defense is outnumbered and does not have time to set up.

Field goal: A basket scored on any shot other than a free throw, worth two or three points depending on the distance of the attempt from the basket. (See “Three-point field goal” for qualification.)

Forward: An offensive position played to the sides of the basket near the key area and out toward the sideline along the baseline.

Foul: A violation resulting from illegal contact with an opposing player.

*Foul line: See “Free-throw line.”

Free throw: An unguarded shot taken from behind the free-throw line after a foul. If successful, the shot counts one point.

*Free-throw lane: Also called the “key” or “lane;” a 12-foot wide area extending from the baseline to the free-throw line. Players may not be in this area during a free-throw attempt.

*Free-throw line: A 12-foot-long line that is parallel to and 15 feet from the backboard.

*Front court: The half of the court (divided by the center line) that contains the offensive team’s basket; the offensive half of the court.

Full–court press: A defensive tactic in which a team guards the opponents closely the full length of the court.

Guard: An offensive position played primarily at the perimeter, or away from the basket.

Held ball: Formerly called a “jump ball.” When two players on opposite teams are in joint control of the ball.

Intentional foul: A personal foul that the official judges to be premeditated.

In the paint: In the “key” area, so named because this area of the floor is painted.

Jump ball: The procedure for starting play at the beginning of a game or an overtime period. The official tosses the ball into the air between the two opponents positioned at the center-court circle; the two players jump up and try to tap the ball to a teammate.

Jump shot: A shot that is released after the shooter has jumped into the air.

*Key: Also called the “free-throw lane” or “lane;” the area measuring 12 feet in width and extending from the free-throw line to the end line.

Layup: A shot taken close to the basket that is usually banked off the backboard towards the basket.

Man-to-man defense: See “Player-to-Player defense.”

Offense: The team that has possession of the basketball. Also, a structured pattern of play that a team uses while attempting to score.

One-and-one: The “bonus” free-throw situation awarded for non-shooting fouls after the opposing team exceeds a certain number of team fouls in a half. The person fouled shoots one free throw; if successful, the shooter takes a second shot.

Over-and-back violation: A violation that occurs when the offensive team returns the ball into the backcourt once it has positioned itself in the front court.

Overhead pass: A two-handed pass thrown from above the forehead.

Overtime: An extra period played to break a tie score at the end of a regulation game.

Palming: See “Carrying the ball.”

Pass: An intentional throw to a teammate.

Pivot: A footwork technique in which a player keeps one foot in contact with a “spot” on the floor while moving the other foot to adjust the position of the body or to evade a defensive player.

Player-to-player defense: Also “man-to-man defense;” a team defense in which each player is assigned to guard a particular opponent.

Point guard: An offensive position played by a guard who usually brings the ball up the court and initiates the offense.

Post: An offensive position played close to the basket along the key.

Press: An aggressive defense that attempts to force the opponents to make errors by guarding them closely from either half court, three-quarter court or full court.

Rebound: The act of gaining possession of the ball after a missed shot.

Scrimmage: An unofficial game between two teams, or five-on-five play between team members in a practice situation.

Technical foul: A foul that does not involve contact with an opponent; a foul that involves unsportsman-like conduct by a player, coach or non-player; or a contact foul committed by a player while the ball is dead.

*Ten-second line: The mid-court line over which the offensive team must advance the ball from the backcourt within 10 seconds to avoid a violation.

*Three-point field goal: A made basket from a distance greater than 19 feet and nine inches during a high school or college game.

Three-on-two: A common fastbreak situation in which three offensive players attempt to score on two defenders.

Three seconds: A violation in which an offensive player remains within the key (free-throw lane) for more than three seconds at a time.

Traveling: A violation occurring when a player with the ball takes a step without dribbling (moving the established pivot foot).

Turnover: A loss of possession of the ball by means of an error or violation.

Period 7 Basketball

Due Date: Wednesday, December 15th


Below is a list of high school basketball rules. For your blog this week tell me 2 things you learned about basketball after reading this blog.


High School Basketball Rules: Various Definitions


1. A ball that touches a player or official is the same as the ball touching the floor at that location

2. A ball handler, who dribbles from the backcourt toward the frontcourt, is only in the frontcourt once the ball and both feet pass the half court line.

3. Basket interference occurs once the ball in on or within the basket and a player touches the ball, the net, or any part of the basket.

4. High School Basketball rules state that basket interference also occurs when the ball is touched while it is in the imaginary cylinder above the rim.

5. Interference can also occur if a player puts their arm up through the cylinder of the rim to hit the ball.

6. Blocking is illegal when it impedes the movement of the opponent when they have the ball or if they do not have the ball.

7. Charging is illegal when there is contact caused by pushing or moving into a player’s torso.

8. High School Basketball Rules states that closely guarded occurs when an offensive players is in possession of the ball and their opponent/defender is within 6 feet of them.

9. When a player attempts a shot and one of their teammates commits a foul, there is no continuous motion if the shot has not been released. If the ball has been released and is in flight, there should be continuous motion on the play.

10. High School Basketball Rules states that a dribble is allowed after it is batted into the air, only if the ball is allowed to hit the floor before the ball handler’s hands.

11. An intentional foul should be called on fouls used to keep the clock from starting. These fouls are when the defenders create contact away from the ball or not playing the ball. High School Basketball Rules also states an intentional foul should be called when a player causes excessive contact with an opponent.

12. When guarding an opponent, it is an act of placing the body in the path of the offensive ball handler. The maximum distance to be away from an offensive player is 6 ft, but there is no minimum distance as long as contact is not made to impede the offensive player.

13. High School Basketball Rules states that a legal guarding stance is when the defender has both feet on the floor and they are facing the ball handler.

14. Incidental contact between two opponents should be considered incidental when it does not interfere from their normal movements. A foul should not be called.

15. When setting a screen, high school basketball rules states: the screener may face in any direction, time and distance are relevant, the screener must be stationary except when moving in the same path and direction as the defender.

16. When a screener approaches a defender from the side or front, the screener can be anywhere as long as contact is not made.

17. High School Basketball rules states that a screener that comes up to the defender from behind, the screener needs to give the defender a distance of one normal step backward without contact.

18. When a screener wants to set a screen on a moving defender, they must allow enough time and distance for the defender to avoid the screen.

19. High School Basketball rules states that the principle of “verticality” need to be preceeded by a legally defensive guarding position.

20. From a legal defensive stance, a defender my rise or jump vertically (occupying their vertical plane).

21. The defender’s arm may be raised (within their vertical plane) as the defender is on the floor or if they jump in the air.

22. If the defender moves any part of their body outside of their vertical plane, it should be called a foul.

Period 8 Advanced Basketball

Due Date: Wednesday, December 15th


Below is a list of high school basketball rules. For your blog this week tell me 2 things you learned about basketball after reading this blog.


High School Basketball Rules: Various Definitions


1. A ball that touches a player or official is the same as the ball touching the floor at that location

2. A ball handler, who dribbles from the backcourt toward the frontcourt, is only in the frontcourt once the ball and both feet pass the half court line.

3. Basket interference occurs once the ball in on or within the basket and a player touches the ball, the net, or any part of the basket.

4. High School Basketball rules state that basket interference also occurs when the ball is touched while it is in the imaginary cylinder above the rim.

5. Interference can also occur if a player puts their arm up through the cylinder of the rim to hit the ball.

6. Blocking is illegal when it impedes the movement of the opponent when they have the ball or if they do not have the ball.

7. Charging is illegal when there is contact caused by pushing or moving into a player’s torso.

8. High School Basketball Rules states that closely guarded occurs when an offensive players is in possession of the ball and their opponent/defender is within 6 feet of them.

9. When a player attempts a shot and one of their teammates commits a foul, there is no continuous motion if the shot has not been released. If the ball has been released and is in flight, there should be continuous motion on the play.

10. High School Basketball Rules states that a dribble is allowed after it is batted into the air, only if the ball is allowed to hit the floor before the ball handler’s hands.

11. An intentional foul should be called on fouls used to keep the clock from starting. These fouls are when the defenders create contact away from the ball or not playing the ball. High School Basketball Rules also states an intentional foul should be called when a player causes excessive contact with an opponent.

12. When guarding an opponent, it is an act of placing the body in the path of the offensive ball handler. The maximum distance to be away from an offensive player is 6 ft, but there is no minimum distance as long as contact is not made to impede the offensive player.

13. High School Basketball Rules states that a legal guarding stance is when the defender has both feet on the floor and they are facing the ball handler.

14. Incidental contact between two opponents should be considered incidental when it does not interfere from their normal movements. A foul should not be called.

15. When setting a screen, high school basketball rules states: the screener may face in any direction, time and distance are relevant, the screener must be stationary except when moving in the same path and direction as the defender.

16. When a screener approaches a defender from the side or front, the screener can be anywhere as long as contact is not made.

17. High School Basketball rules states that a screener that comes up to the defender from behind, the screener needs to give the defender a distance of one normal step backward without contact.

18. When a screener wants to set a screen on a moving defender, they must allow enough time and distance for the defender to avoid the screen.

19. High School Basketball rules states that the principle of “verticality” need to be preceeded by a legally defensive guarding position.

20. From a legal defensive stance, a defender my rise or jump vertically (occupying their vertical plane).

21. The defender’s arm may be raised (within their vertical plane) as the defender is on the floor or if they jump in the air.

22. If the defender moves any part of their body outside of their vertical plane, it should be called a foul.

Friday, November 12, 2010

Period 1 General PE

Due Date: Wednesday, November 25th

We are currently in the volleyball unit. What are 3 stengths that your team possesses? What are 2 weaknesses or volleyball skills that yoru team needs to improve?

Period 3 General PE

Due Date: Wednesday, November 25th

We are currently in the volleyball unit. What are 3 stregnths that your team possesses? What are 2 weaknesses or volleyball skills that your team needs to improve?

Period 5 General PE

Due Date: Wednesday, November 25th

We are currently in our volleyball unit. How successful has your team been in this unit? What are 3 strengths that your team possesses? What are 2 weaknesses or volleyball skills that your team needs to improve?

Period 7 Basketball

Due Date: Wednesday, November 25th


In our 3 on 3 unit we have discussed several ways to create space on offense to get open. Please explain how to correctly use a pick and roll, a curl, or a fade to create space from the defender. How important do you think it is to be able to read the defense? Why?

Period 8 Advanced Basketball

Due Date: Wednesday, November 25th


In our 3 on 3 unit we have discussed several ways to create space on offense to get open. Please explain how to correctly use a pick and roll, a curl, or a fade to create space from the defender. How important do you think it is to be able to read the defense? Why?